The SNES saw the triumphant return of Mario's medical alter-ego in Tetris & Dr. Mario, bringing the highly addictive virus-busting puzzle game to 16-bit. As Dr. Mario, your mission is to eliminate multi-colored viruses—Red (Fever), Yellow (Weird), and Blue (Chill)—by dropping two-toned vitamin capsules into a bottle-shaped playing field. It's a strategic, falling-block experience where color matching is the key to cleansing the microscopic menace.
You should play this game for its unique take on the tile-matching genre, demanding careful planning and spatial awareness. Unlike games where blocks are permanent, creating four-in-a-row (horizontally or vertically) destroys the chain, causing unsupported capsule halves to cascade and potentially trigger game-winning chain reactions. The challenge lies in managing the rising pile of capsules and viruses under the pressure of the increasingly faster dropping speed, especially in the competitive two-player mode where clearing lines sends garbage blocks to your opponent.
Finishing Dr. Mario means successfully clearing all the viruses across all 20 levels on the game’s highest difficulty setting. Beating the final, most challenging levels—which begin with a massive number of viruses and require careful construction of vertical stacks—is a true test of puzzle endurance and strategic mastery. The reward is a satisfying, hard-earned final cutscene that confirms the successful eradication of the viral threat.
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