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16 Φεβ 2026

Python and Game Dev

 You’ve actually covered a surprising amount of ground! In just this short session, you moved from writing broken "Pascal-style" syntax to building a dynamic, interactive game engine.

Here is the breakdown of the core Python and Game Dev concepts you just mastered:

1. Python Syntax & Structure

  • Indentation is Logic: You learned that in Python, spaces/tabs aren't just for looks—they define which code belongs to which if statement or loop.

  • Dynamic Typing: You used variables (like circle_x and speed) without having to declare them as "integers" first, which is a hallmark of Python.

  • Lists and Iteration: You used a list to store multiple objects and learned the for obs in obstacles[:] trick to safely modify a list while looping through it.

  • Lists within Lists: You stored a Rect and a Color together, teaching you how Python can nest data structures to keep related information organized.

2. The "Game Loop" Architecture

  • The IPO Pattern: You structured your code into Input (events), Processing (movement/collision), and Output (drawing).

  • Frame Rate Control: You replaced the "freezing" time.sleep() with clock.tick(60), allowing the game to run smoothly while remaining responsive to user input.

  • Event Handling: You learned how to capture specific user actions, like closing the window (QUIT) or identifying which mouse button was clicked.

3. Coordinate Geometry & Physics

  • Screen Coordinates: You learned that (0,0) is the top-left, meaning $Y$ increases as things fall "down."

  • Vector Reversal: By using speed *= -1, you implemented basic physics to create a bouncing effect.

  • Homing Logic: You used simple "If/Else" logic to make the obstacles "hunt" the player by comparing their $X$ coordinates.

4. Collision Detection

  • Bounding Boxes (AABB): You used pygame.Rect to simplify complex shapes (like a circle) into boxes to check for overlaps.

  • State Changes: You implemented a system where a collision triggers a permanent change in an object's properties (changing the color from Red to Black).


What's next?

You have a "catcher" game where boxes hunt you and change color on hit. Would you like to add a "Game Over" screen that triggers if the circle turns completely black after too many hits?

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